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“Free Roam” mode is Mario Kart World’s killer app

Posted on June 4, 2025




“Free Roam” mode is Mario Kart World’s killer app – Ars Technica























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Equal parts Forza Horizon, Diddy Kong Racing, and Tony Hawk’s Pro Skater.

That can’t be safe for a baby princess…


Credit:

Nintendo

That can’t be safe for a baby princess…


Credit:

Nintendo

When Ars tried out Mario Kart World at April’s Switch 2 premiere hands-on event, the short demos focused on more-or-less standard races in the game’s Grand Prix and Knockout modes. So when Nintendo invited us back for more time previewing the near-final version of the game before the Switch 2’s release, we decided to focus most of our time on the game’s mysterious (and previously teased) “Free Roam” mode.

We’re glad we did, because the mode feels like the hidden gem of Mario Kart World and maybe of the Switch 2 launch as a whole. Combining elements of games like Diddy Kong Racing, Forza Horizon, and even the Tony Hawk’s Pro Skater series, Free Roam provides a unique mixture of racing challenges, exploration, and collectibles that should keep new Switch 2 owners busy for a while.

Switch hunt

Surprisingly, Free Roam mode isn’t listed as one of the main options when you launch a new game of Mario Kart World. Instead, a tiny note in the corner of the screen tells you to hit the plus button to get dropped into a completely untimed and free-wheeling version of the vast Mario Kart World map.



The real game takes place in the spaces between those race courses.

Credit:
Nintendo

The real game takes place in the spaces between those race courses.


Credit:

Nintendo

Exploring in Free Roam mode provides the best sense of scale for the game’s massive, multi-ecosystem island in a way individual races just can’t. Sure, other race modes sometimes let you travel between the individual race courses along pre-set paths from one finish line to another starting line. But Free Roam mode lets you fully explore the vast spaces between those paths, encouraging you to go off-roading in the mountains, valleys, rivers, oceans, volcanoes, snowdrifts, and landmarks that dot the countryside.

Your main explicit goal when exploring all this varied expanse is to look for large, blue P-Switches, each of which activates a short, timed challenge mission in the immediate vicinity. In many cases, simply reaching the P-Switch is half the challenge, requiring some inventive wall-riding or item use to get to a particularly out-of-the-way corner of the map.



Any resemblance to the Mad Max film franchise is completely coincidental.

Credit:
Kyle Orland

Any resemblance to the Mad Max film franchise is completely coincidental.


Credit:

Kyle Orland

The 15 P-Switch missions I was able to uncover during my preview hours with the Free Roam mode showed a fair deal of variety, too. While many missions involved simply collecting a series of nearby blue coins, for instance, no two of those missions played out all that similarly. One might involve dodging rampaging T-rexes chomping at your kart, while others might ask you to grind on the rails of a suspension bridge or hop through the desert sands amid sunken ruins.

Some of the missions I encountered were relaxing sojourns, like one that asked me to “seek peace by climbing the falls” before sending me skimming along the surface of the water alongside gently leaping cheep cheeps. Others were punishing obstacle courses, like one that asked me to race backward through the winding Donkey Kong Spaceport course—except, littered with additional debris and under a strict time limit.

There were missions that felt like a rally racing mini-game, asking me to navigate between timer-extending rings dotting barren desert ruins. There were others that took the form of an “endurance race,” where I had to dodge through a crowd of traffic to make it to each checkpoint gate before time ran out. I even stumbled on one mission that felt a bit like a 3D platform game, requiring precision jumps between bouncy clouds to make it to the goal (being able to rewind time after falling off the clouds made me feel like I was in an early 2000s Prince of Persia game).



Not all of the collectibles are especially well-hidden…

Credit:
Nintendo

Not all of the collectibles are especially well-hidden…


Credit:

Nintendo

Most of these challenges won’t be especially taxing for anyone with sufficient racing experience. Even so, the sheer variety of different tasks—and the ways those tasks are presented in different parts of the game’s massive map—should keep the P-Switch hunt from feeling dull or rote.

Keeping busy

Nintendo asked us not to reveal the specific number of P-Switches dotting the Mario Kart World map, but suffice it to say they number in the hundreds. And beyond the P-Switches, there are dozens of collectible medallions, out-of-the-way question-mark panels, and giant stacks of coins to find, all of which unlock various new karts and cosmetics. Completionists are going to have their hands full discovering every last tidbit.



Stay on target…

Credit:
Nintendo

Stay on target…


Credit:

Nintendo

But beyond the more utilitarian, goal-oriented side of Free Roam mode, I was entranced by just how many moments of sheer whimsy there were to discover once the threat of other racers or incoming projectile items was removed from the Mario Kart formula. During my preview time, I got to drive alongside a herd of roaming buffalo while watching a shower of collectible starmen rain down in the distance. I got to grind down a railroad track before climbing to the roof of a speeding train via a ramp on the back of the caboose. I even got to pilot a UFO for a few seconds, in a set piece that seemed to serve no purpose other than putting a massive grin on my face.

There are plenty of smaller-scale grin-inducing moments, too, like bouncing high off a hitchhiking shyguy or seeing a traffic cone sprout legs and walk off (there was a tiny biddybud inside it, don’tcha know). At one point, I drove up to two toads hanging on a bench and just vibed with them as they jumped and cheered my mere presence.

The promise of these kinds of cheerful found moments and bite-sized challenges will likely keep me coming back to Mario Kart World long after I’m tired of the standard racing game it’s built on. In the absence of a true 3D Mario game that’s ready for the Switch 2 launch, the whimsical exploration on display here will more than suffice.

Kyle Orland
Senior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

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